Tuesday, October 11, 2011

Personal Reflection

1) Main Concept/New knowledge learnt: I learnt how to use google sketchup better, and some considerations to take note of when creating a design.

2) Difficulties encountered: I had some problems with creating the model in google sketchup, and in my ideation process to improve my design.

3) How did you overcome the difficulties faced: I went to look through the tutorials in the google sketchup website, and researched for designs to get inspiration for my ideation.

Tuesday, September 20, 2011


Project Name: Reminisce

Purpose of Building: The available shops in clementi would be shopping malls which would be clementi mall and clementi shopping centre. A marketplace is the space, actual, virtual or metaphorical, in which a market operates. Reminisce would sell daily necessities to people at a much lower price than those in shopping centers, so it would help the people with a lower income to save money. Reminisce would also be equipped with tuition centers, fitness classes, and more, for self-betterment of the residents living nearby.

Concept: Reminisce would have an olden design to remind people of how their life was like in the past, where everything was as everything is getting more advanced, and prices are also increasing, causing the cost of living to increase. Reminisce would be environmentally friendly since it does not make use of air-conditioning throughout the entire building, and also having more natural light entering. Colours used would be red with a rough texture for the walls, and brown for the roof for the olden design.

Tuesday, August 16, 2011

T3W8 Task

1) Illustrate with examples what would you see in the design of a building that you would consider it to be unique.
Innovative, stands out, different, intricate, bold.

2) Illustrate with examples how does colors affect the look and feel of a building (exterior/interior)?

Colours will affect the mood and how a building feels to the person, blue will give a gloomy sense, red is anger and the intensity of a colour also affects how a person feels and reacts. A vibrancy of colours will also make a building stand out as well. Certain colours also make something stand out, red is also an example.

3) llustrate with examples how does lights affect the look and feel of a building (exterior/interior)?

Light, used properly, can create many different feelings. Poorly maintained lighting can ruin the design of a building. Architectural lighting is also important in design as it not only will support the architecture, but to accentuate it as well.

4) Illustrate with examples how does texture affect the look and feel of a building (exterior/interior)?

If manipulated correctly, the texture blends in with the surrounding and the feel. If the exterior looks smooth, the building will look cosy. But if the exterior looks sharp and dangerous, the building will look hostile.

Sources: http://cdn.jimonlight.com/wp-content/uploads/2011/02/oklahoma-city-OGE-jimonlight-21.jpg, http://t3.gstatic.com/images?q=tbn:ANd9GcS035sxBnkcbGrN4zCMRderQA5tHVTII05PnNfithAbivHu4ChHNw,

Tuesday, July 26, 2011

Factors that affect a design

1) Cost:
The cost of the building would affect its design. With less budget, materials would be of lower quality so as to fit in the budget. There would also be of lower sustainability, technology, and not as good site for building the building, which means that with less cost, most of the other factors would be affected.

2) Sustainability:
With sustainability, buildings would be able to last longer and continue functioning into the future without being forced into decline through exhaustion or overloading of the key resources on which that system depends. This means buildings and communities would have lower environmental impacts while enhancing health, productivity, community, and quality of life.

3) Building Technology:
Technology used for the building is important. It is partially based on aesthetics, and the rest has to consider things such as floor-to-floor height required to accommodate structural, mechanical, lighting, and ceiling systems in a cost- effective manner. This varies significantly from an apartment house to an office building to a research facility.

4) Site:
These factors include site size; configuration, ecological features, including vegetation, wildlife habitats, water elements, and drainage and accessibility to property.

5) Context and Climate:
Contextual factors include the nature of the surrounding natural and built elements. Existing patterns and characteristics can provide clues or starting points for approaching site development as well as the building design, influencing its configuration and use of materials and colors.

6) Client:
Some clients have a clear idea of a program, budget, and other project objectives, including the final appearance of the building. Others look to their architect to help them define the project objectives and to design a building that meets those objectives. In both cases the effectiveness of the relationship between client and architect is important in making and implementing design decisions throughout the project.

7) Community concern:
The design should be based on the target audience, or the people in that area, to meet what their needs are.

8) Codes and Regulation:
There has to be consideration in all designs to ensure important things such as safety of the people, and to plan for every aspect of the design and construction.

Tuesday, July 19, 2011

Design of a Recreational Centre

Clementi has an aging population, with more elderly people.
Target audience: Elderly people

Recreation centre:
-Table tennis tables
-Mahjong tables
-Gym(treadmills, bicycles which cannot move)
-Board games like chess, more towards traditional or olden games
-Provide classes such as sewing, knitting, etc. For them to pass time
-Television in area with many benches and tables for them to chat
-Rooftop garden(gardening)
-Function room for activities and classes
-Food stalls

Attracting people:
Provide elderly care such as when the other people in the house leaves for their activities, the elderly people can go there to pass their time, and maybe make some friends with the people there.

Architectural design:
-Dome shape, with a flat top, round base
-Lifts for elderly
-Automatic doors
-Reception desk
-Handicapped toilets
-Different floors are of different sizes

1st Floor:
2nd Floor:
3rd Floor:
4th Floor:

Done by Qi Ren, Jeremy, Matthew, Hakeem

Tuesday, July 5, 2011

What makes a good architectural design

One example of good architectural design is the NTU School of Art, Design, and Media.
This building has a spectacular roof which blends with its surroundings as shown in the picture below. The exterior of the building is mostly glass, which allows people to look outside but unable to look inside. The roof, being sloped, will cause the rooms to be in different shapes and volumes to adapt to different needs. The great design would also let students there to learn more about design at the same time.

Sources: http://www.design-flute.com/2008/01/11/green-turfed-roofscape/

Tuesday, June 28, 2011

What is Architectural Design?

1) Architecture design refers to the actual design and layout of spaces.


2) A concept that focuses on the components or elements of a structure or system and unifies them into a coherent and functional whole, according to a particular approach in achieving the objective(s) under the given constraints or limitations.


3) Architectural design is a fine arts discipline that deals with the construction, design and the function of buildings and large construction.